Mikkelsen and 3D Graphics
Tuesday, May 17, 2016
Fine Pruned Tiled Lighting
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Tiled lighting techniques have gained significant interest in recent years. However, a problem with tiled lighting techniques vs. traditiona...
2 comments:
Sunday, October 6, 2013
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Volume Height Maps and Triplanar Bump Mapping Since I wrote this post I've written a new technical paper called "Surface Gradien...
2 comments:
Sunday, March 10, 2013
Links to my papers and some Summaries
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My homepage with links to my papers
12 comments:
Friday, February 24, 2012
Parallax/POM mapping and no tangent space.
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Since I wrote this post I've written a new technical paper called "Surface Gradient Based Bump Mapping Framework" which does ...
1 comment:
Tuesday, January 3, 2012
How to do more generic mixing of derivative maps?
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Since I wrote this post I've written a new technical paper called "Surface Gradient Based Bump Mapping Framework" which does a...
Friday, December 16, 2011
So finally a no tangents bump demo is up!
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Since I wrote this post I've written a new technical paper called "Surface Gradient Based Bump Mapping Framework" which does a...
16 comments:
Tuesday, December 13, 2011
Oh no! Quads only!
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I have found in general it can be difficult to get hold of a control mesh that is quads only, well proportioned, and represents something &q...
2 comments:
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